“Elegant and incendiary.” —Naomi Klein
“A crucial resource for change-makers.” —Archbishop Desmond Tutu
The key strategies and tactics that have inspired centuries of people-powered victories are now
in a deck of 100+ cards YOU can play!
Use this deck to get creatively unstuck, design an action that pops, flashcard your way through social movement history, learn & teach organizing, win grassroots victories, or just have fun staying up late with friends playing Cards for Humanity.
- 132 cards
- 5 suits of cards: Tactics, Principles, Theories, Stories & Methodologies
- Plus wild cards, eternal debate cards, game-play cards, and even three strategy cards to get your group’s strategic campaign planning process going!
- Bullhorn & 100,000 people not included
Everything you need to “think outside the box” is inside the box!
Includes the new games:
Cards for Humanity • Cardstorm! • Radical Charades • Design a Creative Action • Divine the Future • Eternal Debates
Each card includes a unique “pop-up code.” Use your smartphone camera to automatically pop up a link to the full version of each card in the Beautiful Trouble online toolbox.
(Fine print: If total revolution not completed within 30 days after commencement of game-play, we promise to refund the full price of purchase, or, er, suggest you try another tactic!)
Even more info…
A web of ideas
Every card in this deck is actually a chapter in Beautiful Trouble. You can read more about each card online or in the published books Beautiful Trouble and Beautiful Rising, written by over 170 grassroots activists from across 5 continents in 7 languages, and featuring notable movement strategists including Arundhati Roy, George Monbiot, Vijay Prasad, and Mark and Paul Engler.
How many people can play?
These games can be played solo, or by a group of friends, or at a workshop by many teams at once!
How long does it take to play?
Anywhere from 10 minutes to a lifetime!
What makes it a game?
You can use these activities as collaborative teaching tools or turn them into competitive games by keeping track of time, points, and winners.
What are the suits in the deck?
- Tactics: Specific forms of creative action, such as a flash mob or blockade.
- Principles: Hard-won insights that can guide or inform creative action design.
- Theories: Big-picture concepts and ideas that help us understand how the world works and how we might go about changing it.
- Stories: Accounts of memorable actions and campaigns, analysing what worked (or didn’t) and why. Useful for illustrating how principles, tactics, theories and methodologies can be successfully applied in practice.
- Methodologies: Strategic frameworks and hands-on exercises to help you assess your situation and plan your campaign.
- Debates: Eternal controversies (such as, change the world or change yourself?) that must be constantly wrestled with.
Weight: 1 lb.
Dimensions: 5″ x 3″ x 2″
Shipping rates vary, roughly $8/deck for US Shipping and $15/deck for International shipping. Bulk shipping rates: Only$15 for 13 decks or only $20 to send 25 decks! All via flat-rate 3-day shipping to anywhere in the USA.
Grassroots organizations are welcome to inquire for discounts for bulk purchases at team [at] beautifultrouble [dot] org.
Designers: Gan Golan, Eduarda Aun, Cristian Fleming, Diana Haj Ahmad
Beautiful Trouble Team: Rae Abileah, Nadine Bloch, Andrew Boyd, Chelsea Byers, Adrian Carpenter, Juman Abujbara, Phil Wilmot, Dave Mitchell, Marcel Taminato, Mara Ranville, Sungu Oyoo
A huge shout out to: all the writers & photographers who contributed the ideas & images that made this deck possible, Søren Warburg, Katie Peyton Hofstadter, Community Printers, the playtesters who put this deck through its paces, our crowdfunder donors, ActionAid Denmark and the 20+ partner organizations who helped get this revolutionary tool into the hands of change-makers across the world, and all of YOU!
Making an ethical deck
The Beautiful Trouble Card Deck is produced in the US, by Community Printers of Santa Cruz, CA, a worker-owned union shop, using environmentally-friendly resources whenever possible. Learn about the values behind printing the game, and the worker-owned co-op union shop, that made it happen as troublemaker Rae Abileah interviews Community Printers’ Ross Newman: